About the Sixties Flower Power Odd One Out Game
Far out! Tie-dye your short-term memory with a trip back to the swinging sixties â peace signs, painted buses, festival guitars and flower crowns. Groovy for boomers reliving it and kids discovering it.
What's on the Sixties Flower Power board
The tiles in play â 12 in all, one of which keeps being the odd one out: âŽī¸ Peaceđŧ Daisyđ Magic Busđ¸ Guitarđļī¸ Shadesđģ Radiođ Rainbowđģ SunflowerđĻ Butterflyđļ Musicâī¸ Peace SignđŽ Lava Lamp
Study tip: the odd one out is chosen by difference, so learn the board as groups. If you know the first three tiles â peace, daisy and magic bus â belong together, anything that breaks that set stands out instantly.
How to memorise a retro board
Retro decks come with nostalgia hooks already installed. For each item, tag it with a memory â the cassette you unwrapped, the console a friend had, the sweet shop on the way home. Tagging takes one glance per card and converts abstract pictures into personal souvenirs, which survive the memory test dramatically better.
If the nostalgia is not yours (you did not live the decade), anchor on design instead: chunky shapes, bright plastics, pixel art. Retro items are deliberately exaggerated, and exaggeration is memorable â notice what makes each item ridiculous and the board remembers itself.
How to Play
- Press Start. A grid appears â almost every tile shows the same picture.
- Scan the grid for the one tile that is different.
- Tap it before the timer runs out.
- Each round adds more tiles and less time. Three misses ends the run.
Fun Facts About Sixties Flower Power
- The peace symbol was designed in 1958 by Gerald Holtom for the British nuclear disarmament movement.
- Around 400,000 people attended the Woodstock festival in August 1969.
- The lava lamp was invented in 1963 by British entrepreneur Edward Craven Walker.
- In 1969 â the same summer as Woodstock â humans walked on the Moon for the first time.
Retro deck questions
Good theme for a mixed-age family game?
The best one on the site. The adults recognise the 80s and 90s items on sight, the children meet them as new discoveries, and both sides think they have the advantage. Best-of-five settles it.
Do the retro decks differ much between themes?
Yes â the decades decks, the arcade deck and the sweets deck share a mood but almost no items. If one feels too easy, the others will not.