About the Sixties Flower Power What's Missing? Game
Far out! Tie-dye your short-term memory with a trip back to the swinging sixties â peace signs, painted buses, festival guitars and flower crowns. Groovy for boomers reliving it and kids discovering it.
What's in the Sixties Flower Power deck
The full deck, so you know what to watch for â 12 pictures: âŽī¸ Peaceđŧ Daisyđ Magic Busđ¸ Guitarđļī¸ Shadesđģ Radiođ Rainbowđģ SunflowerđĻ Butterflyđļ Musicâī¸ Peace SignđŽ Lava Lamp
Study tip: link the first three â peace, daisy and magic bus â into one ridiculous mental picture. Absurd images stick; lists don't. When a picture vanishes, replay the scene and ask what doesn't fit any more.
How to memorise a retro board
Retro decks come with nostalgia hooks already installed. For each item, tag it with a memory â the cassette you unwrapped, the console a friend had, the sweet shop on the way home. Tagging takes one glance per card and converts abstract pictures into personal souvenirs, which survive the memory test dramatically better.
If the nostalgia is not yours (you did not live the decade), anchor on design instead: chunky shapes, bright plastics, pixel art. Retro items are deliberately exaggerated, and exaggeration is memorable â notice what makes each item ridiculous and the board remembers itself.
How to Play
- Press Start and memorise every picture on the board.
- After a few seconds the board hides and one picture is removed.
- Pick the missing picture from the answer choices.
- Each correct answer adds a bigger board. Three misses ends the game.
Fun Facts About Sixties Flower Power
- The peace symbol was designed in 1958 by Gerald Holtom for the British nuclear disarmament movement.
- Around 400,000 people attended the Woodstock festival in August 1969.
- The lava lamp was invented in 1963 by British entrepreneur Edward Craven Walker.
- In 1969 â the same summer as Woodstock â humans walked on the Moon for the first time.
Retro deck questions
Good theme for a mixed-age family game?
The best one on the site. The adults recognise the 80s and 90s items on sight, the children meet them as new discoveries, and both sides think they have the advantage. Best-of-five settles it.
Do the retro decks differ much between themes?
Yes â the decades decks, the arcade deck and the sweets deck share a mood but almost no items. If one feels too easy, the others will not.