About the Alphabet Odd One Out Game
From A to Z, our alphabet memory game helps little ones recognise their letters while having fun matching pairs. A perfect pre-reading activity for preschoolers and early years classrooms.
What's on the Alphabet board
The tiles in play — 12 in all, one of which keeps being the odd one out: 🅰️ A🅱️ B🇨 C🇩 D🇪 E🇫 F🇬 G🇭 H🇮 I🇯 J🇰 K🇱 L
Study tip: the odd one out is chosen by difference, so learn the board as groups. If you know the first three tiles — a, b and c — belong together, anything that breaks that set stands out instantly.
How to memorise a learning deck
Learning decks — letters, numbers, colours — are the ones to play with your voice. Say each item out loud as you study the board: the label, not just the symbol. Spoken repetition loads both the visual and the phonological memory systems at once, which is exactly the double-encoding classroom practice relies on.
Test recall by naming, not just matching. After the board hides, ask "which letter was next to the butterfly?" — questions like that force retrieval, and retrieval is what turns a quick game into actual learning. Matching alone can be done on autopilot; naming cannot.
How to Play
- Press Start. A grid appears — almost every tile shows the same picture.
- Scan the grid for the one tile that is different.
- Tap it before the timer runs out.
- Each round adds more tiles and less time. Three misses ends the run.
Fun Facts About Alphabet
- The English alphabet has 26 letters — but other languages have more or fewer.
- The word "alphabet" comes from the first two Greek letters: alpha and beta.
- The letter "E" is the most commonly used letter in English.
- The ampersand (&) was once considered the 27th letter of the alphabet.
Learning deck questions
Can these decks help with reading and counting?
As practice, yes — matching uppercase to pictures and saying letter names and numbers aloud reinforces what phonics and counting lessons teach. They are a supplement to teaching, not a replacement for it.
Which board should a five-year-old start on?
Easy — six pairs. The win rate matters more than the challenge at this stage: a child who beats the easy board three times will march to medium on their own, and one who loses hard boards twice will not.