About the Alphabet What's Missing? Game
From A to Z, our alphabet memory game helps little ones recognise their letters while having fun matching pairs. A perfect pre-reading activity for preschoolers and early years classrooms.
What's in the Alphabet deck
The full deck, so you know what to watch for — 12 pictures: 🅰️ A🅱️ B🇨 C🇩 D🇪 E🇫 F🇬 G🇭 H🇮 I🇯 J🇰 K🇱 L
Study tip: link the first three — a, b and c — into one ridiculous mental picture. Absurd images stick; lists don't. When a picture vanishes, replay the scene and ask what doesn't fit any more.
How to memorise a learning deck
Learning decks — letters, numbers, colours — are the ones to play with your voice. Say each item out loud as you study the board: the label, not just the symbol. Spoken repetition loads both the visual and the phonological memory systems at once, which is exactly the double-encoding classroom practice relies on.
Test recall by naming, not just matching. After the board hides, ask "which letter was next to the butterfly?" — questions like that force retrieval, and retrieval is what turns a quick game into actual learning. Matching alone can be done on autopilot; naming cannot.
How to Play
- Press Start and memorise every picture on the board.
- After a few seconds the board hides and one picture is removed.
- Pick the missing picture from the answer choices.
- Each correct answer adds a bigger board. Three misses ends the game.
Fun Facts About Alphabet
- The English alphabet has 26 letters — but other languages have more or fewer.
- The word "alphabet" comes from the first two Greek letters: alpha and beta.
- The letter "E" is the most commonly used letter in English.
- The ampersand (&) was once considered the 27th letter of the alphabet.
Learning deck questions
Can these decks help with reading and counting?
As practice, yes — matching uppercase to pictures and saying letter names and numbers aloud reinforces what phonics and counting lessons teach. They are a supplement to teaching, not a replacement for it.
Which board should a five-year-old start on?
Easy — six pairs. The win rate matters more than the challenge at this stage: a child who beats the easy board three times will march to medium on their own, and one who loses hard boards twice will not.